
Depth: Protocol
Description
You are alone in a submarine, descending into the depths.
At first, everything holds.
Then the systems begin to fail.
Monitor critical systems, manage malfunctions, and maintain hull integrity as the pressure rises around you. Leaks will form. Power will fluctuate. Control will slip.
And something is out there.
A massive presence moves beyond the darkness — watching, circling, getting closer.
Gameplay
- Manage multiple submarine systems in real time
- Respond to random malfunctions and cascading failures
- Survive escalating phases of tension and danger
- Experience dynamic encounters with a lurking deep-sea predator
About This Version
This is a demo representing a single depth zone.
The full experience is intended to go deeper.
Controls
- Interact with panels to stabilize systems
- Move between stations to respond to threats
- Act quickly — delays can be fatal
Objective
Survive as long as possible.
Maintain integrity.
Do not let the depth consume you.
Built for Gamedev.js Jam 2026
| Updated | 1 day ago |
| Published | 4 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | KuroNeko |
| Genre | Survival |
| Made with | Unity |
| Tags | 3D, Horror, Point & Click, underwater |
| Content | No generative AI was used |






Comments
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THIS IS SICK, Tips:
1. Add monsters and creatures
2.Add a way to defend yourself
3 SICKKK
thanks! I actually added a shark (Megalodon to be precise as you progress).
since this is a Jam, i didn't have much time to implement things i wanted to, but I do planned to expand more like adding more monsters, more challenging zones and etc. Thanks for your feedback too!